Gamebytes and Bots
Gamebytes and Bots
The Wolf Among Us screenshot
The Wolf Among Us screenshot


Are single-player video games really dying? A few years ago all the so-called industry experts were predicting its death and the development of online-only multiplayer games surged. However, a few years later in retrospect, the poster-child failures of Evolve, and to a lesser degree Titanfall and Star Wars: Battlefront, points to a major disconnect between these developers and the people who play their games. Obviously, the creators did not expect their games to fail so quickly post release and given that these titles won all sorts of critical awards and received high praise in graphics and design, that leaves something vastly wrong with their assessment of what gamers really want. When you're talking millions of dollars in production costs, that's one serious miscalculation. Although the newest gen games can be very pretty to look at and use all the latest, greatest technology, eye candy is fleeting whereas the age-old aspects of what makes people tick is not. A sure fire formula for a quick demise is this trend toward lack of enough content on Triple AAA priced releases, price-gouging on DLC, lack of options, unstable servers and most importantly of all, failing to keep the player emotionally invested. As to advertised single-player modes, many of them are generally just challenge maps and not story-driven campaigns. Add to that list that although social networking plays a big role in today's gaming, to bet the farm on this one aspect is to turn a blind eye to many gamers who just don't want to be connected to other people day and night, nor play with total strangers in what is often a toxic environment.

Although some people would scoff at Call of Duty as an example of a winning formula that encompasses both modes, you can't argue with commercial success, although they too have been fumbling around with this in recent years. Single-player and multiplayer offer two very different emotional experiences and people want strong contenders in both modes. The typical argument has been that users don't play the single-player content and therefore it's a waste of resources to develop it. However, this assessment may be intentionally disingenuous or may not be based on good analyses. When primarily single-player games toss in under-developed multiplayer modes, they die quickly and perhaps the opposite is true. Multiplayer games with tacked on poor single-player modes, could result in the same effect and lead to the conclusion that people don't play these. There's also an underlying psychology to consumer mentality and perhaps the most glaring example of a failure to recognize this is a game called The Flock. It's premise of a world population that depletes until no one can play it was an unique idea that went horribly wrong. Every player death contributes to the reduction of a set number of spawns until the game dries up and becomes obsolete. One of the justifications for this premise was that most multiplayer games dry up anyway. Although it's no more than a statement of fact that most multiplayer games will eventually die, to hard code this into a game with a price tag was not wise and was doomed to fail. What's more worrisome is that the developers had zero understanding of the psychology behind planned obsolescence. Many consumers do not want to pay good money for games that don't give them the option of replaying them at some point down the road, or games that are unplayable if the servers are down, or worse, if they are officially shut down. It's immaterial whether gamers will play them or not, they want that option to remain open regardless.

Of course, as mentioned above, there are other factors besides the lack of a single player mode that will determine the success or failure of a game, but it's interesting that on this one point, Titanfall 2 and Battlefront 2 are slated to include single-player campaigns, which basically points to an admission that the developers didn't get it right the first time around. However, it remains to be seen just how much effort will be put into the mode. Additionally, as of July 7 2016, Evolve went Free To Play in an attempt to save the game. The next few years should prove interesting as developers and publishers try to figure out how to offer the best of both worlds. Fortunately, some in the industry recognize there is profitable room for diversity and the astonishing success of some single player games released in recent years prove that they won't be dying any time soon.



The Wolf Among Us is probably my favorite Telltale game so far. The game is based on the comic book series, Fables. The first comic was issued in 2002 and the series was ended in 2015 with issue #150. This game is set in 1986 as a prequel to that series and was subsequently converted to a comic as an entirely new addition.

If you're a story junky like me, this game hooks you right from the beginning and reels you in. The premise is quite weird, but it works. If you've ever seen the movie, "Men in Black", you can sort of get the picture – non-humans that take on human form in order to meld with the world. However, in this game, the characters are not aliens, but "Fables", which stems from the fact that they are all from storybook fables. We have The Big Bad Wolf, Snow White, Beauty and the Beast, Ichabod Crane, one of the three little piggies, and others.

Some Fables can easily pass as humans, but others need to use a potion called Glamor. Glamor is very expensive and a black market has grown for cheap knock-off potions that can often fail. During confrontations, Fables can resort to their true forms and become more powerful. Although many of their kind were enemies in the past, their forced proximity calls for an attempt to co-operate with each other to make life better for all. To that end, our protagonist, formerly the Big Bad Wolf, now acts as sherriff of Fabletown.

Much of the game is like watching a movie. Interaction consists of being able to examine locations for clues and some combat that involves point and click movements combined with some movement keys and a QTE using Q. Player movement is very restricted and confined to these areas. Between these, you get cinema. However, these types of games are not particularly about the gameplay. Their strength lies in good story-telling and this one fits the bill very well.

Although The Wolf Among Us was fairly successful, for whatever unknown reason, it is not looking promising for a sequel. Telltale seems to have moved on.

box cover
Telltale Games - Graphic Adventure
Telltale games have made a name for themselves by migrating from traditional point-and-click games to interactive novels released in episodic format. The success of their earlier works, like Tales of Monkey Island and Back To The Future not only added to their reputation, but allowed for the growth and expansion of their studio.

Their modus operandi, so to speak, is making games based on other works in film or comics. They secure licenses from the owners to develop these games, and recreate the characters and stories in a unique way. Telltale does not retain ownership for most of their games and sometimes must tow the line in how they re-interpret an IP.

As much as people love Telltale games, they are also known for being buggy, a problem that has become chronic with glitches that never get fixed. Although I have never had to use it, apparently their support is worse than Steams, which should tell you just how bad it is. In general, what I did find through playing a few of their later games is that the stories are good, but their interactive control schemes are usually not the best.

Unfortunately, their last few games such as Game of Thrones and Batman have also been rather a disappointment performance wise and some attribute this to the continuing use of an old game engine. Regardless, Telltale keeps pumping out games and some customers are getting a tad irritated with their failure to address many problems.


Of course everyone has their preferences, but I personally prefer single-player, story-driven games. As strictly a hobby site, the games featured and reviewed are geared to my tastes and are all ones that I personally own and have played to completion. In terms of approximately the 9,000 titles listed on Steam alone, it's a small collection, but it's also a good collection of the best single player PC games barring a few missteps. It's also dedicated to what some might call cheap gaming, but what I call affordable and still relevant gaming. Most of the top gaming sites will give you all the news on the latest and greatest games, but as they age, they quickly fall from the radar and current information on older games gets harder to find. And yet, SteamSpy, a site dedicated to Steam game statistics, shows that millions of PC gamers are still buying and playing these games.

So, I guess it's a pretty odd concept to have a current PC gaming site that deals with non-current games, but as a person on a limited budget, I count myself amongst the silent majority of bargain hunters. And as one of them, I want the latest information and updates on running those games. I don't like to forget the newbies either as I was once one of them, coming to PC gaming late and so the site also offers some advice and general information on the industry and the latest trends. There's also a section on understanding gaming system requirements, a section on how to install games and mods, and an often asked question regarding reputable distributors and third-party clients. As to the list of single player PC games in Features, for the most part, I can feel comfortable in recommending them. However, with literally thousands of available games, I only choose what I think will give me the best gaming experiences in their single player modes.

Each individual review page also provides screenshots, a trailer and lots of other information and quality links to issues like bug fixes, patches, other reviews, mods and which distributors are carrying the game. In addition to the hours spent playing, this all requires a lot of research, especially on older games where current information is often hard to find. That is why adding a review to the list takes time. Please check back often to see if a game you are interested in has been reviewed. This home page features a short preview commentary and screenshots of the next full game review that will be added to the Features list. You may also want to check that list for news on games you already own as any important game updates, such as remastered versions or announced sequels are bulleted and added to the end of the review. I try to update the site every two weeks with a new game, but sometimes life gets in the way and it could take a little longer.


Prince of Persia Sands of Time screenshot
game box art
Recommended: Prince of Persia
The Sands of Time

Genre: Adventure, Platform
Modes: Single Player
PC Release: Nov 2003
Developer: Ubisoft Montreal
Steam Rating: Very Positive

You will find my reviews somewhat different than the mainstream as they concentrate on single-player, how the game looked and played for me, and what I enjoyed and didn't enjoy. They are based on complete playthroughs and targeted toward those who, like myself, just want to know if the game is relatively bug free, can be played on my system, and has a story or theme I like. Like books and movies, games we like are subject to personal tastes and all a reviewer can do is give you an idea if the game has features you might also like. Scores can take you only so far as they can be influenced by outside factors. The latest trend is to completely trash new releases on day-one before the game has been patched, resulting in very low scores that might never get reversed (although some of them deserve it). I usually play these games much later after most of the patches and improvements have been made. However, all game review pages include convenient links to a ton of information so that you can explore areas that are of interest to you such as system requirements, other reviews, forums, achievements or even mods and modding tools.

Another significant difference is that the mainstream reviews were done at the time of release, but GAB's reviews are written when played, which could be years after release. This impacts on how the older games look, feel, and run after technology has made vast strides in graphics and play. If you fine-tune your own gaming likes and dislikes, you will be less likely to be swayed by either hyped or overly negative reviews.


With the gaming industry constantly changing, Basics is an overview of the stuff every PC gamer should know about getting the best value
Visit  Install and learn how to download, install and uninstall your games, patches and mods. Install 2 will highlight an outstanding mod.
PC gamers are a community and actively interested in keeping it alive and healthy. In order to do this we need to help each other overcome problems that some may initially find intimidating. I have therefore included several tutorials that deal with the practical issues of PC gaming. Basics covers what you should know about gaming in general, and how to develop personal strategies that will avoid disappointments and give you the best bang for your buck. TechTalk explains the ins and outs of all the components listed for a PC game's system requirements, and Install shows how to install games or mods from discs or downloads. Features is a master list linking to individual game pages that provide a review, screenshots, specs and details about the game. In response to people asking about safe and reliable digital distributors and their client programs, a section has been added called GameClients that includes a short bio and how each site handles the downloads. The challenge in covering PC gaming lies in its versatility. Everyone's system is different and what works for some doesn't work for others. In conclusion, the more we assist each other, the better PC gaming will be! You've no doubt heard the expression that there are no stupid questions, just stupid answers and many gamers are quite happy to help.
With the gaming industry constantly changing, Basics covers what every gamer should know. Avoid errors, frustrations and disappointments
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