Date Played Apr 2012

Although Batman Arkham Asylum can be a little cheezy in the dialogue at times, it's perfectly forgivable in a comic book superhero and this is a fun game. The story begins with Batman escorting a captured Joker to the Arkham Asylum located on Arkham Island, but as this was accomplished too easily, Batman's suspicions are running on high. Sure enough, Joker has his own reasons for breaking into jail and shortly thereafter escapes his confinement and releases all the other inmates of the Asylum. Among them are many of Batman's infamous arch-enemies. Throughout the game you will find doctor/patient interview tapes that give the background of these characters and when they were first introduced in various editions of the comics. As these open up, you can access their biographies in the menu as well as see models of them in the trophy room.

One of the doctors of the Asylum has been experimenting with a drug that causes gigantism and Joker wants the formula to build an army of Titans. The doctor's research notes are located somewhere in the Asylum and Batman needs to find them before Joker does. Unfortunately, hostile prisoners now control all of Arkham Island.


This is really just a simple game and unfortunately quite short. It's only lengthened by content in the form of challenges mockingly issued by the Riddler. So the story and main quest can end, but full game completion won't register until all the riddles are found. I never liked this approach, as I prefer the story and side quests to finish at approximately the same time. It leaves me feeling that the character, and therefore myself, has lost purpose when the game is reduced to a mere collection of items and open challenges. There are also challenges that become unlocked in the menu, which act as virtual training. However, several become unlocked very late in the game and I feel they would have better served the player had they been more timely to using these practiced skills in the main game. Personally, I just lose interest after the character's purpose is removed, so this extra content is not an attraction for me.

I did find the Riddler puzzles distracting to the story. Although it's nice to have extra ingame content, puzzle solving requires using the scanning mode. That meant searching an area and scanning every few seconds in every direction. This lends itself to the temptation of staying in detective mode all the time, which will literally give you the blues. This broke up the continuity of the story. You could do these later, I suppose, but solving them gives you experience points towards updates and opens up the challenges that can help you practice moves - and you will need practice as the boss fights are really quite challenging.

Combat is a combination of your movements plus scripted animations. It's a bit on the button mashing side, but the results are pretty impressive. With combo moves, button instructions appear and disappear on screen as they are available during combat, but the action is often too fast to react to them. It hardly seems to matter in the end. Just keep button mashing and you'll get the points. The mechanics of gameplay somewhat resemble AC Brotherhood. Since I had just played that, the similarity was quite obvious with counter and special combo fighting. However, I think AC edges out on top for the mechanics by reducing it to a very few buttons pressed in context. In fact, it caused me a bit of adjustment problems as I kept trying to use the moves from AC. LOL! The other similarity is virtual training.

What I did like was the way that this game makes you strategize your moves. Batman doesn't carry guns, but often comes up against armed enemies, so the optimal strategy is swooping from his lofty vantage points or stealth kills. His cape acts like a parachute, so it's hard to take damage from heights. In fact, the game might be a bit too scripted in this regard, but we certainly can't have Batman falling on his face. Besides, it's loads of fun swooping around like a bat. What Batman does have in his arsenal is a grapple hook, batarang and various other bat toys that can be upgraded.

Drug induced sequences are a nice addition to the game for a change of pace, but the intentional lack of camera control during these sequences can be quite frustrating. At these times, the camera is locked into certain angles and the directional keys don't behave in the usual manner, thus making control more difficult - at least on the keyboard. I'm not sure if the same applies when using a controller. This ups the difficulty, of course, and although I say Batman is a fairly simple game, dealing with the enemy can prove quite difficult in places.

The graphics are pretty good, but many of the scenes are tinted with blue or penitentiary green, which makes for a certain lack of sharpness in the details. I've been finding this in a few games lately, so I wonder if it's an intentional art style. Whatever it is, I don't much care for it and prefer my characters clearly distinguishable from the background. But it's just me being too picky. The map is also quite small and bears a certain resemblance to point and click games in that you retrace the same ground over and over.

One last thing, key binding is located in the launch settings and is not accessible in the game. Why developers do this is quite beyond me. However, regardless of its faults, Batman Arkham Asylum is still a pretty good romp and has many fine points and lots of fun gameplay.

Game Issues Experienced
If you already own Arkham Asylum and/or Arkham City games on Steam (and they're installed), just let the patch download. If you bought them elsewhere, simply register the CD keys with Steam. Steam community users are reporting that this will grant you a free upgrade to the GOTY editions. You will, however, lose your saves.

Converting your GFWL saves to Steam    Day1Patch    Steam Community    Steam Community

With the transition from GWFL, users who have purchased or registered any previous version of Batman: Arkham City or Asylum on Steam will be automatically upgraded to the GOTY edition. Both editions will still be available within your Steam Library.

NOTE: Many sites have not updated the information that the Batman games no longer use GFWL and now require Steam. Also, paths to finding files may have changed as well.
Visit Basics for an overview on what every PC gamer should know for their own protection. Install deals on how to install your games and mods, Tech Talk explains the fundamentals of system requirements, and Features lists more games on review. GameClients gives a short bio on the most trusted distributors and their DRM status for purchasing and downloading games, and Home has a short commentary and a sneak preview of the next review.
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Many digital distributors also offer "Online" CD keys that can be added to your Steam Library
All Windows editions are now Goty, which includes the DLC
Other games in series:  Batman Arkham City
Batman Arkham Origins Batman Arkham Knight
  • Genre: Action Adventure
  • Developer(s): Rocksteady Studios, Feral Interactive
  • Publisher(s): Eidos Interactive, Warner Bros.
  • Platforms: Microsoft Windows, Xbox 360, PS3, Mac OS X, Onlive
  • Release: Sept 2009
  • Mode(s): Single-player
  • Media: Download, Optical disc, Cloud
  • DLC Available: Now included in Goty edition. Standard edition no longer available for Windows
  • OS: Windows XP/ Vista
  • CPU: 3 GHz Intel or AMD or any dual core
  • RAM: 1 GB XP, 2GB Vista
  • Hard Drive: 8 GB free space
  • Video: PCI Express SM3 NVidia 6600/ ATI 1300
  • Sound: any onboard sound card
  • Shader Model: 3
  • Input: Keyboard & Mouse, Controller
  • DRM: Goty Ed - 4 machine activations (see game issues below) Steamworks
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  • None
To indicate what kind of performance you may get, compare your specs to the system this game was played on. You can also try  Can You Run It
  • Version: Steam Goty (pre-conversion)
  • OS: Windows XP SP3
  • CPU: Athlon 64x2 4200+ 2200MHz
  • Ram: 4GB
  • Disk Drive: DVD/CD
  • Video: ATI Radeon 4830
  • Shader Model: 4.1
  • DirectX: 9.0c
  • Input: Keyboard & Mouse
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