Gamebytes and Bots
Gamebytes and Bots
GAMEBYTES AND BOTS
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SECTION 8 PREJUDICE
SECTION 8 PREJUDICE REVIEW
Date Played Nov 2012

In many ways, this game reminds me of Unreal Tournament and indeed it utilizes Unreal Engine 3. But it also has the same gameplay feel about it, which is not surprising given its focus is multiplayer. This is the second Section 8 game and unlike the first where the single-player acted more as a training ground for multiplayer, there is a fully fledged single-player campaign. It's not an intricate story, nor does it offer anything ground breaking. It's rather one-dimensional with no collectibles, visible upgrades or role-playing mechanics such as interactive leveling up. Instead, you just automatically get upgrades as you play and new items become available in the load out menu. Granted, in here, you can play around with weapons, armor and other paraphernalia.

You play Alex Corde, the leader of a team of Section 8 agents trying to defend the planet from attack by the Arm of Orion led by someone called Salvador. You receive each mission from your General, which involves such things as taking a small team to restart generators, retrieve data from certain locations, or help defend positions. Each mission is like a little vignette and locks you into a certain area. You cannot venture out of these confines and the boundaries are marked in red on your HUD. You basically move from A to B, kill all the enemies to secure the location and perform your mission. If you're looking for an open world experience or even just exploration then this game is not for you.


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Although Section 8 Prejudice is really more suited to multiplayer, the single-player portion is not bad as a straight forward shooter. You work with a team of bots, which are really quite decent. You wear a power armored suit and the jet-packing ability makes the game quite fun as you can jump onto and over structures and generally hop all over the place. Occasionally, you will be cannoned out of an airship at high altitude and rocket toward your target location, which makes for a cool effect. You can also sprint at high levels of speed for a limited time and your shields and health automatically regenerate when you find cover.

As you complete missions, additional weapons are added to available gear. Stations for these are ported in by Command and locations are indicated by a health cross on the map. Nearing one of these will automatically fill your ammunition, so you needn't stop shooting, but you can also change your weapon load out here as well. All the usual FPS weapons become available as you gain experience and level up, but the one thing I thought was weak was the damage factor. Weapons do not seem very strong and combat can be quite difficult and weighted in favor of the AIs with some of them feeling pretty invincible. The end boss fight against Salvador is a pretty a hard go, as well as one or two of the other missions. As items become unlocked, you can customize your loadouts at these drop ships. As additions to combat, there are several machines you can man that become available from time to time. There is a hover bike, mechs, and a tank.

The graphics are fairly acceptable, but not top notch. It's hard to put my finger on the problem, but they have a slightly murky impression to them that makes the game look flat. It might be a problem with inadequate use of light and shadows, but it's hard to be specific. Occasionally, environmental obstacles get in the way and your character might get stuck.

There is really not a lot to say about this game's single-player as it is so minimalistic. The story is just window dressing to give some reason to the matches and bridge the arenas, although it does attempt to give some sense of team spirit and friendship. You move from one point to another, kill all enemies, rinse and repeat. It's also quite short and has little replay value in this mode unless you just like repeating these match type games to hone skills. However, it can also be gotten for a song fairly regularly. The multiplayer side offers four modes; Conquest, Swarm, Assault and Skirmish.

Although the game received a good rating when it was released, it struggles to keep people interested in the multiplayer and I highly doubt it's going to survive based on its single player offering. It just doesn't have enough interactive content or original environments to engage you for long in this mode. Add to this that it requires GFWL, and it has a few strikes against it. However, it does offer a few hours of pretty mindless shooting fun and some people really do like this game and are trying to keep the multiplayer alive.

UPDATE Aug 2015: With the closing of Windows Marketplace in 2013, multiplayer is no longer officially supported. However, single-player still functions and some people might set up private hosting. Windows Marketplace is not the same thing as GFWL, which is still around.
Game Issues Experienced
Installs GFWL. I personally had no problems, but many people do with games that require GFWL. Your best bet is to keep your GFWL account up to date. Older games install old launchers, which is the source of the problem for many games. Search the particular forums of these games for possible fixes.
Development Note
TimeGate Studios is the company that developed the F.E.A.R. expansion packs, Extraction Point and Perseus Mandate. Following that, they began working on Section 8 and then the sequel Section 8 Prejudice. In late 2012, the studio became involved in the development of Aliens: Colonial Marines, which was outsourced to them by Gearbox Software. However, it is unclear how much of the game was developed by TimeGate. After the disastrous release, TimeGate was forced to lay-off 25 people.

In 2013, it was reported that the company had filed for bankruptcy, rumoured to be in debt to various companies to the tune of 50 million. At the time, TimeGate was working on a game called Minimum, which was rescued by Atari and given to Human Head Studios to finish. It was released in Sept of 2014.
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Other games in series:  Section 8
GAME INFORMATION
  • Genre: First Person Shooter
  • Developer(s): TimeGate Studios
  • Publisher(s): TimeGate Studios
  • Platforms: Microsoft Windows, PS3, Xbox 360
  • Release: May 2011
  • Mode(s): Single-player, Multiplayer
  • Media: Download
  • DLC Available: Yes
  • OS: Windows XP/Vista/Windows 7
  • CPU: Intel 3.0 GHz (single), 2.0 GHz (dual) AMD AthlonXP 3200+
  • RAM: 2 GB
  • Hard Drive: 5.5 GB free space
  • Video: DirectX 9.0c, GeForce 7800, ATI Radeon X1900 or better
  • Sound: DirectX 9.0 compliant
  • Shader Model:
  • Input: Keyboard & Mouse
  • DRM: GFWL, Steam
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Official Modding Tools
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  • Version: Steam download
  • OS: Windows XP SP3
  • CPU: Athlon 64x2 4200+ 2200MHz
  • Ram: 4GB
  • Disk Drive: DVD/CD
  • Video: ATI Radeon 4830
  • Shader Model: 4.1
  • DirectX: 9.0c
  • Input: Keyboard & Mouse
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