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SYBERIA 2
SYBERIA 2 REVIEW
Date Played Dec 2014

Although sold as a separate game, Syberia 2 is a continuation of the story from the first game and really won't make much sense without knowing what transpired before. It picks up where that game left off and begins with Kate Walker, Oscar the automaton who drives the train, and Hans Voralberg continuing their journey towards the mythical island of Syberia where mammoths are said to exist. Hans is very elderly and his dying wish is to find these prehistoric mammoths - an obsession he has had from an early age. By this time, Kate has forsaken her job, friends, family and boyfriend in order to fulfil his wish.

It's very hard for me to write a completely unbiased review of this game as some of my feelings are based on my own particular journey with gaming. I liked Syberia, however, at the time I played it, point-and-click was pretty much all I knew. I did not own a computer till 2001 and did not start gaming till roughly 2006. My first game was point-and-click and I went on to play a lot of them until I discovered action games. There was no turning back for me after that.


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Buying Syberia 2 was more or less the need to scratch an itch. Syberia had left the story unfinished and I always wondered how it might end. However, it was not a bad enough itch to consider going back to that genre until Steam had it on sale and I was just in the mood to purchase it on a whim. So, the thing is, I don't really enjoy this genre any more and to make matters worse, this is just not as good a game as the first one.

Although the graphics and mechanics might be improved in Syberia 2, the story is pretty shallow. It seems like the meaningful content was all used up in the first game. Gone is any real further development of Kate Walker's inner conflict and her off-camera relationships and contact with family and friends is non-existent. These are all in the first game and pretty much abandoned in this one. The story gives a nod to this through showing some cut-scenes of her employer sending a PI to try and find her, but it's very peripheral and inconsequential filler. And even though Kate has caught up with the mysterious and intriguing Hans Voralberg, the driving reason behind her actions, he also has almost no character development and is very wooden.

The wonderful automatons that Kate has been so entranced with throughout are mostly gone as their creator Hans has never been where they are going. There are also far fewer side characters to enhance the story. So a lack of emotional engagement and these missing elements that contributed to much of the charm of the first game have combined to reduce Syberia 2 to a pretty average point-and-click game and nothing more than a venue for puzzles.

As to the quality of the puzzles, they are a mixed bag. During one of these, it took thirteen clicks to walk through nothing-happening screens and twelve clicks back through the same nothing happening screens, all to get one little piece of information to progress the game. This pretty well sums up much of the activity. Walking miles with nothing happening and some puzzles that don't make any sense or are nothing more than click-fests with hotspots that can be very hard to find. There is often a total lack of hints on what to do next and to be honest, much of the way I feel has to do with the mechanics of retracing tedious steps to see if you might have missed something.

The antagonists in the game are two brothers who have the silly idea of stealing the train to hunt for mammoth ivory and basically only lend themselves to providing nonsensical obstacles. One is a bully and the other is an idiot.

The real question about Syberia 2 is how does it fair within its genre and that is something I really can't quite answer as I've not been playing very many of these for a few years. However, fans of adventure games and of this series seem to like it and it receives good ratings. For me, it just cements all the things that I don't like about the genre. However, there is no denying that it's a very pretty game and that point-and-click adventure games have made somewhat of a comeback in popularity.

Game Issues Experienced
There were a few crashes in this game on cut-scenes. The solution to this was to run in XP compatibility mode as administrator. This solved one of them, but not another. I then switched to compatibility mode Windows98/Me and after clearing this switched back to compatibility XP.

For those of you who like to take screenshots, I use Fraps, but it would not work in this game. I instead had to use the Steam screenshot function.
Development Note
Syberia was originally intended to be one game, but was so long that it was broken into two separate releases.

The game was conceived by Benoit Sokal, a Belgian comic book artist who joined Microids to develop his first game, Amerzone, then the Syberia series. He then went on to form his own company called White Bird Productions. During this time, the company released two more point-and-click adventure games called Paradise and Sinking Island, however, the next two games were cancelled and financial problems led to the company folding in 2010.

Although talk of Syberia 3 has been around since 2009, development was never started due to lack of funding. Sokal is cited as saying that another game based on the same Engine would be a commercial failure and that a new game would require a much larger budget. On Nov 26 2012, Microids, now a subsidiary of Anuman Interactive, revealed that Benoit Sokol had signed a deal to write Syberia 3 and that development had started. The game is cited to be released in the fall of 2016 as a real-time 3D game. The first sequences and the musical themes were first revealed and played during the Gamescom 2015 concert.
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DOWNLOAD SYBERIA 2 NOW
Many digital distributors also offer "Online" CD keys that can be added to your Steam Library
You can also get this bundled with Syberia
Other games in series:  Syberia
Syberia 3 scheduled for 2016
GAME INFORMATION
  • Genre: Adventure
  • Developer(s): MC2-Microids
  • Publisher(s): XS Games, LLC
  • Platforms: Microsoft Windows, Xbox, PS2, OS X, other
  • Release: Mar 2004
  • Mode(s): Single-player
  • Media: Download, CD, DVD
  • DLC Available: No.
  • OS: Windows XP, Vista, 7
  • CPU: Pentium 3 350MHz or equivalent
  • RAM: 64 MB
  • Hard Drive: 400 MB free space
  • Video: 3D DirectX compatible 8.1
  • Sound: DirectX 7 compatible
  • Shader Model:
  • Input for PC: Keyboard & Mouse
  • DRM: None
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  • Version: Steam Download
  • OS: Windows 7 SP1
  • CPU: Intel Core i5-3570K; 3.40 GHz
  • Ram: 8 GB
  • Disk Drive: DVD/CD
  • Video: ATI Radeon HD 7870 2GB
  • Shader Model: 4.1
  • DirectX: 11
  • Input: Keyboard & Mouse
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